Slightly more or less spare ammo for most weapons. Shotguns shoot faster (Shotguns are very limited, so modding most values seem to do nothing). ![]() More or less recoil for different weapon types and calibers of the weapons (This will make your bullets inaccurate, self control is key). No artificial bullet spray (Meaning your bullets will hit where the center of your crosshair is pointed at). Slightly more or less damage to most projectile weapons (Depending on their calibers). This mod only conflicts with other mods that modify weapon mechanics or files named "-_-_BIOGame_Config_BIOWeapon.ini" or DLC files with the name "BIOWeapon.ini".ĭetailed Description of What The Mod Does Once you have done everything in the guide all you need to do is go into the “Optional File For Merging With Other Mods” folder and drag and drop the file into your newly created “Unpacked” folder from following the guide and replace any file it ask of you to and then you're done. It is super easy to do and please don’t forget to endorse his page if you do. Please go to the following link “ Manual - How To Edit Coalesced_XX.bin“ and follow his guide. There are backup files included in this mod called “FileName – Original.ini” or "Coalesced_INT - Original.bin" so don’t worry about making backups. You can now use up to five weapons of your choice for every class.ĭrop the"Game" Folder into your "\Steam\steamapps\common\Mass Effect Legendary Edition" and let it overwrite everything it ask of you.Shotguns have faster ROF (Rate of fire).Laser pistol is now semi-auto with reduced damage.The reason why it seems like they're doing more damage is because the weapons are more accurate than what they were originally which was spray cans.Īlso with fully upgraded weapons they will do a lot more damage so take that into account and I haven't touched the stats of upgrades because I haven't figured that part out yet. ![]() The weapons might seem like they're doing a lot more damage but they're mostly not because the damage to most projectile weapons have been reduced from their original damage. Forgot to mention in v1.1 that squad damage was reduced back to it's original damage. ![]() Balanced sniperifles damage and spare ammo.ini optional files for merging with other mods. The game only allows up to five weapons (Max) to choose from so you can't use all six weapon types unfortunately so you're going to have to exclude a weapon type from your gameplay between these six options.Īll options are included in the main file.Īdded optional files for FOV key toggles.Īdded more. I actually wasn't going to release this but someone was curious and wanted me to share it so here it is. But overall I am very satisfied with the results. I actually was aiming for realism but with the limited resources for modding weapons and such I can't really do that, so this is as good as I can get it for now. This mod aims to make all the weapons for Mass Effect 2 better.
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